![]() Opening scenes with missing Cosmos or Enmesh asset files no longer leads to errors.Removal of a V-Ray modifier from a Scatter's guest no longer deletes all instance previews from the viewport.The VFB no longer prints a localization error when rendering for the first time in a new session.The Environment Background multiplier now affects the Sky texture's procedural clouds when rendered with V-Ray GPU.The Adaptive lights optimization no longer causes artifacts in scenes containing Subsurface Scattering materials.The V-Ray Log window now correctly filters errors not caused by V-Ray and no longer pops up for such encounters.Canceling the opening of a new SketchUp model no longer closes the Asset Editor.An issue causing the V-Ray UI to crash in rare situations is resolved.An issue causing the Animation Frame sliders to disappear in specific situations is resolved.An issue preventing V-Ray windows from closing when opening a new file is resolved.Export V-Ray Proxy window now consistently provides the same output file name when being opened multiple times.Export V-Ray Scene window now correctly sets the current project's name in its File Path field.An issue causing an incorrect state of the Export button in the Export V-Ray Proxy window is resolved.Implemented safeguard logic which prevents the V-Ray log files from reaching abnormal size. ![]() ![]() An issue causing updates of the Chaos Cloud application to produce errors is resolved.An issue preventing the Cloud window from reloading automatically after updated Chaos Cloud application is resolved.Submitting consecutiveCloud rendering jobs is now possible without having to close and reopen the window each time Added a 'Submit New' button to the Chaos Cloud window.Fixed a crash caused by undoing and redoing the creation of a Scatter asset with enabled Scatter Viewport preview.Fixed an issue preventing the update of Scatter asset's Guest list after deleting and reapplying a component as a guest twice in a row.Instances of Scatter objects duplicated during interactive rendering no longer disappear from the rendered image.An issue preventing interactive updates when adding an additional Scatter host is resolved.An issue preventing interactive updates when deleting a Scatter widget is resolved.Editing a Scatter guest's group or component no longer causes its instances to appear misaligned in the viewport.Scatter's UV Grid surface mode no longer ignores the size of the host’s group or component material.As a result Scatter instances can be aligned towards the vertical down (-Z) axis Scatter's 'Normal Alignment' rotation option now accepts negative values.Scatter Area Modifiers are now inactive when using '1D - On Splines' scattering mode to reflect that they have no effect on it.Scatter tool information is now displayed in the SketchUp Instructor tray and status bar.An issue preventing the V-Ray File Path Editor from archiving Raw Bitmap Buffer textures is resolved.Fixed an issue with the V-Ray File Path Editor causing baked textures to lose their names and fail to render properly.Bake Binding Texture Mode is now enabled by default for newly created materials.It controls the size of all viewport texture previews of materials using the Bake binding mode ‘Viewport Texture Resolution’ option is implemented (Extensions > V-Ray > Preferences > Viewport Texture Resolution).The default value of 1.5 avoids excessive sampling of overexposed areas while a value of 100 disables this optimization Adaptivity Clamp control is introduced in the Render Parameters' Optimizations section.Scene Import: Import and render V-Ray scenes (.vrscene) from other applications, such as 3ds Max, Rhino and Revit. Select color values in the Screen sRGB (0-255) or Rendering (0.0-1.0) color space. V-Ray Color Picker: New color picker that is simple and powerful. Define file paths, create scene files and track resources such as textures, IES files and proxy objects. Intelligent Interface: The entire V-Ray interface for SketchUp is now cleaner and simpler, with better support for 4K monitors.įile Manager: Manage all your scene files in one place. Hybrid GPU + CPU Rendering: The V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including CPUs and GPUs.Īdaptive Lights: For scenes with lots of lights, the new adaptive light mode can help you reduce rendering times by up to 700%. Powerful GPU Rendering: Faster and more powerful GPU processing, with additional support for aerial perspective, displacement, underground dispersion, matte / shadows and more. Viewport rendering: With the new Viewport rendering, you can easily select and render multiple regions at the same time, and quickly blend between your V-Ray render and the SketchUp model using +/- hot keys to control opacity.
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