HOWEVER- it is still worth it in my opinion if you change the way you approach it. And, frankly, I can place machines quickly enough now that I really don't save that much time by blueprinting them- especially since I always am adjusting clock speeds to get specific quantities of machine to fit my planned factory layout, so having the recipe pre-set isn't even that useful to me. Sometimes I want the output to directly feed into another machine, sometimes I want it to go up a conveyor lift. Sometimes I want different spacing between machines for one reason or another. The way I see it, blueprinting machines is just restricting yourself in how those machines are laid out. So, honestly? I don't think the blueprint designer is worth it for what most people use it for, which is placing arrays of machines for production. One you get that hover jetpack thing though it becomes even easier. You can drop down an observation tower to have a good doward view. Seeing exactly how to lineup blueprint can be challenging at first. ![]() That means putting down 8 or 12 constructors in a row is just 3 clicks and then linking up a few belts and power connections. Note: when placing blueprints if you press R it changes the mode from normal to blueprint which helps align blueprint next to the previous blueprint. Putting down 1 blueprint vs 40+ items especially hard to line up things like dual layer assembler feeds with conveyer lifts. You are still building factories manually but in larger chunks. * 8x8 foundation (faster than zooping large squares) * 12x smelter (as 6x2 configuration with output going through the middle) * 6x smelter (w/ inputs, outputs, and power) * 1x manufacturer (w/ inputs, outputs, and power) * 2x assembler (w/ inputs, outputs, and power) * 4x constructor (w/ inputs, outputs, and power) Some simple modular chunks that can save you time Now the crazy talented people build in 3D and can create a blueprint which as an example is a complete modular frame factory with ore inputs through fancy conveyer belt wall and modular frames come out of another wall but it has value even with less complex commonly used "chunks" by us mere mortals. Instead of manually putting down 38 items (4 constructors, 4 spitters, 4 mergers, 14 belts, 1 power pole, 4 power lines, and 7 catwalk sections over the constructors) you put down one quad constructor block. 32x32 is enough for 4 constructors with input and output manifolds and power poles. The most basic option is to not try to make a complete factory blueprint but rather a repeatable module.
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